Grading
Last modified: 13/02/2026
How grading works
After you reveal a card, you grade recall quality. That grade is passed to FSRS, which updates difficulty and next review timing.
Grading modes
Sprout offers two grading modes, configurable in Settings → Study → Grading buttons:
Two-button mode (default, recommended)
Two-button mode works as a simple pass / fail system:
| Button | Shortcut | When to use |
|---|---|---|
| Again (Fail) | 1 | Your answer is incorrect, or you couldn't recall it. If your answer is only partially correct, be strict with yourself — if it would count as wrong in a real-life context, press Again. |
| Good (Pass) | 2 | Your answer is correct. |
This mode is simpler and faster, and is recommended for most users.
Four-button mode
| Button | Shortcut | When to use |
|---|---|---|
| Again | 1 | Your answer is incorrect or you couldn't recall it. If your answer is partially correct, be strict with yourself — if it would count as a fail in a real-life context, press Again. You'll typically use this button about 5–20% of the time. |
| Hard | 2 | Your answer is correct, but you had doubts about it or it took a long time to recall. |
| Good | 3 | Your answer is correct, but it took some mental effort to recall. When used properly, this should be the most commonly used button — roughly 80–95% of the time. |
| Easy | 4 | Your answer is correct and it took no mental effort to recall. |
This mode gives finer control, but it is slower and easier to overthink.
TIP
Use four buttons only if you want extra grading granularity. Otherwise, keep two-button mode.
Auto-graded card types
Some card types are graded automatically based on your interaction — you don't press a separate grade button:
| Card type | How it's graded |
|---|---|
| Multiple Choice | Correct option → Good. Incorrect → Again. |
| Ordered Questions | Correct sequence → Good. Any item wrong → Again. |
For these types, your response applies the grade directly.
How grading affects scheduling
Each grade feeds into the FSRS algorithm, which updates three values for the card:
| Value | Updated how |
|---|---|
| Stability | Increases with Good/Easy grades, decreases with Again |
| Difficulty | Increases when you press Again, decreases with Easy |
| Next interval | Calculated so your recall probability equals your target retention on the due date |
See Scheduling for a deeper explanation of FSRS.
Keyboard shortcuts summary
| Key | Action |
|---|---|
Space / Enter | Reveal answer |
1 – 2 (two-button) | Again / Good |
1 – 4 (four-button) | Again / Hard / Good / Easy |